![]() Something we see commonly asked in gamedev by students and juniors is how to put together a good engineering portfolio! This is a big and meaningful award for us, it’s judged by our industry peers and recognizes how much we contribute to the wider games industry beyond our studio walls and screens - for that we are humbled and grateful.Ī big thanks to IGEA (Interactive Games & Entertainment Association) and the broader Australian Games industry for your acknowledgment, we’re honored. We’re excited and proud by how much the Australian games industry has matured and where it’s going. This is the second time we’ve won Australian Studio of the Year, we also won in 2016, and it’s a moment to reflect on how far we’ve come since then and so have studios around us. We haven’t compromised our processes or taken short cuts, we pulled together and lifted the bar of support and care for our crew, we’ve built better processes and policies that will stay with us beyond COVID-19. Watching Trent, Ty’s, and Blake’s faces accepting the award online with their pre-recorded response, we were equally shocked and delighted! We’re very proud of all the hard work we’ve done over the last 12 months despite all the challenges COVID-19 and working from home has thrown at us. It was an incredible moment of slow realization when they announced us as the winners for this year’s Australian Studio of the Year. While we couldn't come together in person for our annual MIGW party, we connected together via Zoom and had a Watch Party for the AGDA Awards last night. With the closing of a huge and very fun MIGW (Melbourne International Games Week) held virtually this year due to COVID-19, all of League of Geeks participated in the annual GCAP conference and the AGDA awards night.Ī core part of our Studio is coming together to celebrate, connect, and break bread. Stay tuned for more exciting news - we have a bunch of it coming over the next few weeks. ![]() We’re excited to be part of the Jumplight Odyssey journey, and can’t wait to see the global reaction when audiences get their hands on it.” Time and time again, League of Geeks produce electric content that takes the world by storm. We are always looking to partner with studios and game developers to create distinctive and compelling Victorian content that resonates globally. We’re very grateful for their support and the boost it will give us to make Jumplight Odyssey even better.” - Blake Mizzi, Director at League of Geeks.ĬEO of VicScreen Caroline Pitcher said, “In Victoria, Australia, we pride ourselves on being one of the most creative and collaborative places in the world to produce games. “Getting VicScreen support is a competitive process and their funding often makes the difference to a development team like ours, allowing teams to pour in more love and polish. We’re very grateful to be counted amongst them with Jumplight Odyssey! VicScreen continues to be a major support for the Games Industry in Australia, and many of the games you know and love exist at least in part because of their funding assistance. This funding will enable us to continue warp jumping to the Forever Star with Jumplight Odyssey - we’re already so excited about our progress and can’t wait to show you more. VicScreen is Victoria’s creative and economic screen development agency, responsible for funding some of Australia’s most exciting games such as Cult of the Lamb, Untitled Goose Game, Armello, The Forgotten City and many more. We’re very excited to announce that Jumplight Odyssey has received funding support from our friends at VicScreen. ![]() Happy New Year! With 2023 kicking off, so do the exciting announcements from us here at LoG.
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